Seed Audio 1.0
Describe a scene. Voice, ambience, music and effects come out in one generation.
Scene brief · Example request
A rainy night street. A woman says quietly: "We should go." Distant thunder, a car passing, soft piano underneath.
Up to 2,048 characters per brief.
- Pitch-1212
- Speed-50100
- Volume-50100
Voice controls: pitch -12 to 12, speed -50 to 100, volume -50 to 100.
In one generation
- Voice: "We should go."
- Ambience: rainy night street, distant thunder
- Music: soft piano underneath
- Effects: a car passing
Four layers, one brief
Switch on the layers your scene needs. Each one adds a line you can rewrite in your own words.
Pay per minute of audio
Billed by the minute of audio you generate.
What it's the best tool for
- Voice, ambience, music, and effects in one generation
- Sound scenes from a plain text description
- Expressive delivery and atmosphere
- Export to MP3, WAV, FLAC, and OGG
- One of the lowest per-second rates in the section
When to reach for something else
- Complex scenes need a detailed description
- Output is a single file without separate stems
- Length of one generation is limited
Four scenarios where it pays for itself
More about Seed Audio 1.0
Seed Audio 1.0 — AI Sound Scenes from a Description
Seed Audio 1.0 builds a complete sound scene from a single text description: voice, ambience, background music, and effects arrive as one track. It is the fastest way to get an atmosphere for a video or a game — right in the browser on NetRoom.
What it does
Describe the scene — 'a night forest after rain, distant thunder, a narrator speaking by the fire' — and get finished audio with every layer in place. No hunting for stock ambience, effects, and narration to mix later.
Who it is for
Video creators get sound design without stock libraries. Game developers generate location ambiences from a brief. Podcasters make intros and stingers. Marketers get an audio bed for an ad in one generation.
How to use it
1. Sign up on NetRoom and top up your balance. 2. Open the Sound section and pick Seed Audio 1.0. 3. Describe what sounds, where, and in what mood. 4. Download the result as MP3, WAV, FLAC, or OGG.
Pricing
Per-second billing with one of the lowest rates in the Sound section. The exact price is on this page; estimate a project in the price calculator.
For pure voiceover, see MiniMax Speech 2.8 and xAI TTS; for songs with vocals — MiniMax Music 2.6.
Build your first sound scene — start on NetRoom.
Use Seed Audio 1.0 via the API
The same engine, straight from your code: one key and one balance for text, images, video and sound. Pay only for the requests you make.
curl https://netroom.ai/api/v1/generations \
-H "Authorization: Bearer YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"model": "bytedance/seed-audio-10", "input": {"prompt": "A rainy night street, distant thunder, a car passing, soft piano underneath"}}'
The model id is already in the example. The full parameter reference and prices live in GET /api/v1/models and in the docs.
Describe the scene. Get the sound.
You pay for the audio you generate, by the minute.